Commenting
Contents
In theory, commenting is like cheese on a pizza: you just can’t have too much! In practice, you must find a balance between too much and too little. What’s more, any documentation should be modified as a part of maintenance or additional development. Specifically, comments should not be used to duplicate the code.
It is acceptable to assume that any future reader has a basic understanding of Lua, so we will use comments in three areas:
- To document the history and ownership of the code
- To provide general guidance as to how the code works
- To explain “tricky bits”
Ownership and History
At the top of each module/function, you should provide the following “header” comment block to document the history of the code:
-- ---------------------- -- This module is created to do this and that -- -- (c) 2012 iNTERFACEWARE Inc. All rights reserved -- -- 01 Jan 2012 Bob Smith first iteration -- 02 Feb 2012 Ian Flemming Added HL7 Spy information -- -- ----------------------
This is particularly useful for production code as it gives us insight into a) who owns the code, and b) who has worked on it.
Note: For Iguana functions, the header comment should not re-articulate the information that would be included in customized help.
General Guidance
Significant blocks of code should be commented with what they accomplish, not how they accomplish it. This focus helps follow-on programmers find areas of concern or interest.
Tricky Bits
Most of the time, Lua is quite readable. As such, it’s safe to assume a certain level of understanding from all of its readers. That said, with developers being developers, sometimes some rockstar programmer will create code that is too elegant or too cool to be readily readable. In such cases, you must use comments to clear up any confusion that us mere mortals might encounter.